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Thanks for pointing it out, it's morning here and I need my coffee I'm an engineer - a pianist of destruction! I tested both Scrapper stacker and Holo stacker with the same stats and I had much easier time to stay at certain might threshold with Scrapper than Holo in wvw. Though I didn't take into account, that you don't use the auto attack anyway, which would make pistol the superior choice again, I'll admit that I didn't think that completely through. We both know how mightstacking works for Holo.If the cooling wasn't as fast as it is, I'd agree with you. Fun stuff. Duration is more efficient than pure condi damage. :thinking:Exactly the same thing applies to forge mightstacking.

But sure, there is then no ranged option anymore without the kit nor mortar.Maybe the loss of shrapnel grenade is too much of a loss but for the little time I tried, inserting the nades in the rotation was a bit too tight for me. Our curator decided this build is in the current metagame regardless of rating. I skipped tools because excessive energy has become much less useful, making tools IMO the least damage-modifying traitline. Grenades Holosmith An incredible teamfighter and decent duelist with strong CC, this build is able to deal out damage and prevent it with its blocks, dodges, blinds and invulnerability when needed. 2. Break the rotation when you'll need to counter stuff and your might stacks disappear quickly. 1. but who am i kidding it's most likely going to get the hammer Honestly I don't see myself running WvW without Scrapper . Remember it doing something like 18 stacks of burning in about two seconds.For WvW/PvP, that might be the standard inventions/alchemy route with scrapper subbed out for holosmith. So we're down to 4 skills.

Besides incorporating forge into condi rotation does more harm than good because it breaks it completely and pretty much makes it less effective.I'm an engineer - a pianist of destruction! Your argument is invalid.lol then you clearly have no idea how those builds rather maybe even engi workI never did like might stacking, cuz if you run into a thief you pretty much turn a win into a lose, a necro will snowball even more since you will have uncleansable weakness on you... that's a lot of what I used to see roaming in wvw. I'm not saying that it's difficult. Now please go back to standing in my AOE.Why are you stating the obvious? It has a large amount of burst heal and pure damage mitigation but sadly no offensive buffs. Also, taking sinister over viper is a loss of total stats.

Upgrade to premium membership and take advantage of all the premium benefits, including complete ad removal across the entire website, starting from only $1.99!This build guide does not match the build. This is a fantastic build that is challenging and enjoyable to play. Your visual ques that indicate that you're above 100 heat aren't enough to effectively stay at 25 might constantly and you have to pay attention to interface and heat's value.

Now please go back to standing in my AOE.so satisfying being able to play a decent power build with engi! Because it requires you to get almost to the threshold (148-149 heat), then turn off forge, wait for it to get to the 100 threshold and switch back because 6s of Forge lockdown are actually long time if you want to continue attacking via forge and not just wait not doing anything until you can turn it again. Very great and underrated build.A very solid DPS in its own right, Holosmith becomes amazing when you take into account the amount of utility it brings: vulnerability, cleave, CC, and high mobility for doing mechanics.The new King for Engineers when it goes about giving their best damage output, improving the archetype of the old Power Bomb build with the introduction of the Holo Spec, puts this build in a more respectable difficulty and damage as well.Strong burst and sustained DPS as well as a passive aura buff and strong CC make this build a great pick for filling DPS slots in a raid groupUpgrade to premium membership and take advantage of all the premium benefits, including complete ad removal across the entire website, starting from only $1.99!Upgrade to premium membership and take advantage of all the premium benefits, including complete ad removal across the entire website, starting from only $1.99!The Official API is experiencing issues; skill, trait and item data cannot be loaded at the moment.

Overview. A power DPS build for Holosmith. So this one poses also a risk. Berserker runes give a blank increase of 5% which without a doubt is more than 4.23%.

Enhanced capacity storage unit is nice but in a raid setting, you should get might elsewhere.Rotation would be go forge, blast everything on cooldown and you should overheat within less than 10 seconds, then just run the rotation we use right now and throw in the occasional prime light beam. 2. A well played holosmith can generate fight changing downs and secure cleave. Excellent utility with cleave and vulnerability.